A chronological look at art installations created while attending Aalborg University
Photo: Yurii Casper Bulanov
Seraphim was my bachelor project in the spring of 2017. The work was designed and built by myself. The project was based on experiential design and creation of atmospheres. This whale was designed as a fully functional and maneuverable puppet. The design was drawn to resemble a full 1:1 scale of a new born humpback whale. The artefact was to include an architectural aspect meant to show its full construction and working functions. With concerns of weight, full attention was applied to materials and manipulation of them. The construction allowed for one puppeteer to manipulate tail and head functions through the use of rods and cables. The overall structure weighed 45 kilograms and was five meters long. The intention of Seraphim was to raise awareness to the ongoing slaughter of whales and dolphins in the Faroe Islands. The performance was made for the exhibition at Aalborg University which included myself as the puppeteer and my twin daughters. The intention was create an experience that may leave an indelible memory on the spectators. The work continues to be ongoing. More can be seen on AAU’s website at http://www.art.aau.dk/art-projects/6-semester/show/seraphim.cid317689 Take a look at the short video below.
Chloe, a multimedia performance 2016
Chloe was a part of a performance piece that was conceived out of the novel, “Invisible Cities” by Italo Calvino. This was our fifth semester project in the fall of 2016. The work “Out of Sight” was experimental based with technological aspects and a focus on lighting and video projection. Chloe took its part with a conception to reveal the personalities of its wonderfully obscure characters from the book. Lighting had a strong importance to the piece as it had to represent emotional factors such as sensuality and passion as well as fear and desire. Filters were used to change the representative light colors and as well the intensity and dimness was taken into account to show aspects of day and night. The choreography was accompanied by an abstract video that depicted Venetian architecture and symbolic attributes that carried nuances of sensuality, desire and even shame. The use of masks are a classic form of Aristotelian theater. We used them to show the two sides of personality. When we removed our masks, it was to reveal our desires. Chloe was created by myself, Tenna Hansen, Magda Hertzberg and Merle LaPort Petersen. Information on AAU’s website is available at www.art.aau.dk/art-projects/5-semester/show/out-of-sight.cid300662 A YouTube video can be viewed at: https://www.youtube.com/watch?v=0QJi3Q3QffE
E.I.S. Embodied Interactive Swing 2016
E.I.S. was developed in the forth semester of 2016 as a group project with an intention to exhibit at the 2017 DGI convention in Nørresundby. We were tasked with developing a design to temporarily accommodate the activities of the convention and to promote social interaction. The development of the swings was to entice a user to relax with a friend. Its pivotal overhead suspension allowed for a three axis rotational movement and with the use of accelerometer and gyroscopic technology the user, based on his/her movements would experience color changes in the LED display mounted inside the canopy. The concept was to create three units that would utilize wireless technology and would sense user interaction and create a self sustaining communication between them. A twelve volt solar panel with battery back up provided the power needed to control the LED's, micro processor and communication electronics. EIS was designed and produced by Tenna Rasch Hansen, Merle LaPort Petersen and myself. My responsibilities included the base construction and handling of the metal work. More can be seen at: www.art.aau.dk/art-projects/4-semester/Show/e.i.s---embodied-interactive-swing.cid261999
Clangor was created in collaboration between Art and Technology students from AAU and students from Gothenburg University in the forth semester of 2016. Clangor is a conglomeration of scrap metal and interactive analog pressure switches that control push-pull solenoids located throughout the space. The solenoids were used to strike specific surfaces creating an untuned symphony of raw sounds. The aim of this project was to work with the space and to consider using multiple surfaces to attain specific sounds and lighting. My personal involvement dealt mostly with the electronic development. We worked to sort of de-digitize in this world of technology, and bring it to a more basic and simple form. The piece’s organic design was the center piece of the space’s soundscape.
A short video of the creative process can be seen below.
WiDa (Wind Data) 2015
WiDa is a work of art based on data collected from the Anholt wind farm in the Kattegat. Its polyhedral forms encapsulate addressable LED lamps that light up by power generated from a dynamo and a hand cranked bicycle wheel. Its purpose is to display the data in light form. The data is derived from a lidar (laser, radar) that takes measurements at varying heights. Wind speed and dispersion are represented by the level of lamps and intensity of the light. A pale orange to blue green indicates calm to breezy wind where red indicates storm conditions. Special attention to the polyhedral shapes and their patterns reveal their forms through light projection and shadow. WiDa was a group semester project created in the forth semester of 2015. More can be seen at www.art.aau.dk/art-projects/3-semester/show/wida.cid229736 A short video can be seen below.
Perception is the key focus with Chameleon. Can we see the forest through the trees? We perceive ourselves when we come back to nature. Chameleon was originally designed for Kultur Mødet in Nykøbing, Mors, Denmark in 2015. Two sets were planned to be produced. The concept was to reflect nature back to the viewer revealing a change in perception. These two site specific pieces were to be discreetly situated along the trail in the woods of the meeting place so that it would only be seen at a point when the revolving mirrors would briefly face the stationary center mirror and give the viewer an infinity glance of his/herself in nature. There are two motor driven, double sided mirrors that turn on a platform. The center mirror remains stationary. The mirrors turn continuously until a passer-by activates the underground stop switch that freezes the motion for five seconds and would give every spectator a differed view of the surrounding greenery or him/herself. This group project was created in the second semester of 2015. My responsibilities in this project were the primary construction and the pulley system to allow the rotation of the mirrors. More information can be found on Aalborg University’s website at: www.art.aau.dk/art-projects/2-semester/show/the-chameleon.cid180238
An ambient light sculpture that concerns itself with micro-plastic pollution in our waters
The darkness is a playground for these insipid figures of light. Phytoplankton is the life force of thousands of species of marine animals, but when micro plastics become mistaken for them they endanger all sea life who ingest them. We saw an opportunity to raise this awareness by creating a piece that would impart the likeness of the naturally occurring microscopic plant life through the use of plastic itself. Phytoplastic was derived out of a group in the fall of 2014 with a concern for the sustainability of marine wildlife. With a simulated movement of the sea, its long plastic strands light up and then wanes to darkness again. Underwater sounds accompany the piece to facilitate a meditative atmosphere. The intermittent lighting was achieved by the use of warm LED’s and capacitors which when came in contact with the power circuit through the edge of the soup cans would cause a momentary glint of light and then fade. More on this piece can be found on AAU’s website at: www.art.aau.dk/art-projects/1-semester/show/phytoplastic.cid155857 YouTube video can also be seen below